![]() ![]() You can craft a powerful weapon which make area damage. There are calibration tools somewhere in the zone and there are spot where you find already upraded weapons. Actually none of these calibration tools is essential. One shot doesn’t work on games with hard combat difficulty. With silenced weapons soldiers can be killed with one shot, even from far distance with a sniper gun. With upgraded weapons you can have a lot of fun. Some fights early in the game can be very tough, but there is nearly always a chance to take down soldiers silently, run away or even use the portal generator for an escape. Weapons are found in the zone, you don’t need to build a machine which is used only once to craft a weapon.Īmmunition is found in zone, too. If it happens very early in the game that you cannot pass an area in the zone because of gas, just abort the mission and try it again at the next day. Just look at the description of that item. Flares can also be used as throwing weapons against chernoblyte monsters. ![]() ![]() In these areas you mostly can find only chernobylite. Flares are used to reach areas blocked by chernobylite. Here you can build chernobylite and flares. You sometimes get lock picks from dead soldiers and there’s a locksmith in the zone. I only know one spot where you kneed a lock pick to discover a clue. You should know the stove from the beginning of the game. It’s cheep and has no impact to the base. If you don’t have enough resources, recycle items until you have enough.Īll other items are not really needed, but can be quite useful: If you don’t have one, start crafting it with the laboratory. You should make sure that you have one adrenaline in you inventory. If a companion is going to die, you find her/him lying in the base just before the heist board. But you can also give the adrenalin to a dying companion in the base. This can be used in the zone for youself if you are going to die. With the help of the recycler you get back resources out of unneeded items. You don’t need 1000 ammunition or tons of medipack/alcohol. Igor’s Inventory / Crafting Toolsįor me this is the most important item. And radios are cheep, the required resources should be never a problem. They have best ratio between power comsumption and comfort (among all electronic devices). (Just don’t build items that drop Radiation security.) Companion’s Comfort I’ts possible to play a game without any of these items, still with 100% Radiation security. When I needed such an item, I built the one for which I had enough resources at that moment. (Better ratio Air Quality to power comsumption, no mushrooms required, the drop in comfort is easy to handle.) And the basic generator has no impact on Air quality and Radiation security. No mushrooms are required which I rather spend for other items. (You can build them all over each other or adjacent to an generator.) The area around the bed doesn’t matter, too. It doesn’t seem to matter which one you build. Base Upgrades / All OthersĮach companion needs one bed. This is not an essential item, but it is required for some powerful other items. This is not always possible, but this way you can avoid situations where you are out of resources with dissatified companions. You should always increase power and air quality before building these items. Some items have negative impact to power, air quality and radiation. Companions with insufficient psyche are not ready to serve a mission for you. If their psyche is too low, the might leave you. If it drops below 100% your companion’s psyche is decreasing. Each of these values has to be at 100% at minimum. There are four values: Comfort, Power Excess, Air quality, Radiation security. Maybe radiation can become an issue if you need a lot more days in game. If it exists, the rate is problably very low. I’ve never noticed a growth of radiation at all. The space-time Distributor should slow down the rate of radiation growth. The chernobylite storm was never a problem (When you play the game for some time and when you know each mission, then you will finish each mission before the storm gets a chance). I came to the conclusion that I don’t need them. I played some games with some of these devices. It rather contains some tips about the different buildable and craftable objects in the game. This guide is not tell you what you have to do. Tips to Building and Crafting (Base and Zone) Foreword Tips to Building and Crafting (Base and Zone). ![]()
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